BOM GALERA ACHEI O SOURCER CODE DO REVERSE LIFE TAKER :
void Lif3Tak3r(LPDIRECT3DDEVICE9 pDevice)
{
if((*(BYTE *)GameStatus == 1) && LifeTak3r)
{
g_LTClient = *(CLTClient**)LTClientDLL;
g_CommonLT = g_LTClient->Common();
if(ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(114);
Msg.Writeuint8(0); //1
Msg.Writeuint8(0); //2
Msg.Writeuint8(0); //3
Msg.Writeuint8(0); //4
Msg.Writeuint8(0); //5
Msg.Writeuint8(0); //6
Msg.Writeuint8(0); //7
Msg.Writeuint8(0); //8
Msg.Writeuint8(0); //9
Msg.Writeuint8(0); //10
Msg.Writeuint8(0); //11
Msg.Writeuint8(0); //12
Msg.Writeuint8(0); //13
Msg.Writeuint8(0); //14
Msg.Writeuint8(0); //15
Msg.Writeuint8(6); //16 Character //23 is viper // Character by mmbob or DrUnKeN ChEeTaH
Msg.Writeuint8(1);
Msg.Writeuint8(0);
Msg.Writeuint8(1); //19 Rank // Rank by mmbob or DrUnKeN ChEeTaH
Msg.Writeuint8(1); // 20
Msg.Writeuint8(0); // 21
Msg.Writeuint8(0);
Msg.Writeuint8(0);
Msg.Writeuint8(3);
Msg.Writeuint8(1);
Msg.Writeuint8(255);
Msg.Writeuint8(3);
Msg.Writeuint8(0);
Msg.Writeuint8(255);
Msg.Writeuint8(0);
Msg.Writeuint8(0);
Msg.Writeuint8(255);
Msg.Writeuint8(0);
Msg.Writeuint8(0);
Msg.Writeuint8(255);
Msg.Writeuint8(0);
Msg.Writeuint8(0);
Msg.Writeuint8(0);
Msg.Writeuint8(0);
Msg.Writeuint8(3);
Msg.Writeuint8(19);
Msg.Writeuint8(0);
Msg.Writeuint8(0);
Msg.Writeuint8(47);
Msg.Writeuint8(68);
Msg.Writeuint8(114);//144
Msg.Writeuint8(89);
Msg.Writeuint8(3);
Msg.Writeuint8(0);
Msg.Writeuint8(4);
Msg.Writeuint8(106);
Msg.Writeuint8(0);
Msg.Writeuint8(255);
Msg.Writeuint8(255);
Msg.Writeuint8(255);
Msg.Writeuint8(254);
Msg.Writeuint8(255);
Msg.Writeuint8(254);
Msg.Writeuint8(255);
Msg.Writeuint8(254);
Msg.Writeuint8(255);
Msg.Writeuint8(24);
Msg.Writeuint8(0);
Msg.Writeuint8(255);
Msg.Writeuint8(1);
Msg.Writeuint16(209); // Weapon Spawn by PerfecBR
g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
Spamm3r = 0;
}
}
}
COMO EU ADICIONO ELE NA BASE? ESTOU USANDO Á MENU SELECTION V4.0
void Lif3Tak3r(LPDIRECT3DDEVICE9 pDevice)
{
if((*(BYTE *)GameStatus == 1) && LifeTak3r)
{
g_LTClient = *(CLTClient**)LTClientDLL;
g_CommonLT = g_LTClient->Common();
if(ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(114);
Msg.Writeuint8(0); //1
Msg.Writeuint8(0); //2
Msg.Writeuint8(0); //3
Msg.Writeuint8(0); //4
Msg.Writeuint8(0); //5
Msg.Writeuint8(0); //6
Msg.Writeuint8(0); //7
Msg.Writeuint8(0); //8
Msg.Writeuint8(0); //9
Msg.Writeuint8(0); //10
Msg.Writeuint8(0); //11
Msg.Writeuint8(0); //12
Msg.Writeuint8(0); //13
Msg.Writeuint8(0); //14
Msg.Writeuint8(0); //15
Msg.Writeuint8(6); //16 Character //23 is viper // Character by mmbob or DrUnKeN ChEeTaH
Msg.Writeuint8(1);
Msg.Writeuint8(0);
Msg.Writeuint8(1); //19 Rank // Rank by mmbob or DrUnKeN ChEeTaH
Msg.Writeuint8(1); // 20
Msg.Writeuint8(0); // 21
Msg.Writeuint8(0);
Msg.Writeuint8(0);
Msg.Writeuint8(3);
Msg.Writeuint8(1);
Msg.Writeuint8(255);
Msg.Writeuint8(3);
Msg.Writeuint8(0);
Msg.Writeuint8(255);
Msg.Writeuint8(0);
Msg.Writeuint8(0);
Msg.Writeuint8(255);
Msg.Writeuint8(0);
Msg.Writeuint8(0);
Msg.Writeuint8(255);
Msg.Writeuint8(0);
Msg.Writeuint8(0);
Msg.Writeuint8(0);
Msg.Writeuint8(0);
Msg.Writeuint8(3);
Msg.Writeuint8(19);
Msg.Writeuint8(0);
Msg.Writeuint8(0);
Msg.Writeuint8(47);
Msg.Writeuint8(68);
Msg.Writeuint8(114);//144
Msg.Writeuint8(89);
Msg.Writeuint8(3);
Msg.Writeuint8(0);
Msg.Writeuint8(4);
Msg.Writeuint8(106);
Msg.Writeuint8(0);
Msg.Writeuint8(255);
Msg.Writeuint8(255);
Msg.Writeuint8(255);
Msg.Writeuint8(254);
Msg.Writeuint8(255);
Msg.Writeuint8(254);
Msg.Writeuint8(255);
Msg.Writeuint8(254);
Msg.Writeuint8(255);
Msg.Writeuint8(24);
Msg.Writeuint8(0);
Msg.Writeuint8(255);
Msg.Writeuint8(1);
Msg.Writeuint16(209); // Weapon Spawn by PerfecBR
g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
Spamm3r = 0;
}
}
}
COMO EU ADICIONO ELE NA BASE? ESTOU USANDO Á MENU SELECTION V4.0